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KOF XIV gets a grand update, roster and release unveiled

Although we had become accustomed to weekly trailers for SNKs upcoming 3-on-3 fighter, The King of Fighters XIV,  this week we had to wait a little longer. Until today in fact. However the reward comes in the form of not just one trailer but three as SNK drops the mic by showing everyone the game's roster and a formal release date (at least in Japan and the US).

The game will see a release in its homeland on August 25th with the US supposedly getting it a couple of days earlier on the 23rd. In any case you can check out the trailers below showcasing the game's roster, features and the release date in question:

So what do you think of the recent trailer reveals for KOF XIV? Excited, neutral or do you still get hung up on the game's graphics? In any case feel free to leave your thoughts in the Comments section below (and fingers crossed we get a publisher and formal release date in Europe soon).

BONUS: SNK knows what their fans like and although it might seem a little like a money grab, the traditional costume of Kyo in his gakuran will be available as DLC for the game. Your can check it in action down below:


American air force hero Guile is the next DLC character for Street Fighter V, videos show Critical Art and Guile theme

UPDATE: Capcom has released its trailer for Guile showcasing the American air force muscleman's possibilities in the game (looks like he's been taking tips from Popeye). Check it out below:

Although there have been rumours about who the next DLC character will be for Capcom's current fighter Street Fighter V, today we have received confirmation it will be none other than everyone's favourite American air force hero, Guile.

You can check out the blond flat-top wearing tough guy's in-game critical art and a sample of his SFV theme via the videos below (HINT: its quite slick in a summery-funk kind of way).

Chances are we will have to wait until the character's release before we get the official character trailer (my guess is next Wednesday April 27th but Capcom will have the final say on that).

What do you think of the addition of one of Street Fighter's most iconic characters to the game's roster? And will it be possible to remove the shades?

Any thoughts feel free to post them in the Comments section below. Also like the post, share and subscribe if you haven't done so already, thank you.


New KOF XIV trailer is live, shows fan-favourite kunoichi Mai, newcomer and ninja fanboy Banderas

I know I'm a little late with sharing this but I've had a busy lady couple of days. With that our of the way, developer SNK has shared its latest trailer for the upcoming team-battle fighting game franchise, The King of Fighters XIV.

This time around we are treated to a returning favourite in the franchise and SNK's poster girl of recent years, Mai Shiranui. In addition to the fiery kunoichi we are are also shown a new entrant in wannabe ninja and overbearing fanboy, Banderas.

Be sure to check both of them out in the video and leave your thoughts in the Comments section below. Also like, share and subscribe.


Newest King of Fighters XIV trailer is live, unveils kung-fu girl Miu-Miu and master of sand, Kukri

It might seem like an inappropriate time to do an update but whatever. The latest trailer for The King of Fighters XIV  has dropped and this time we're treated to two new entries in the long running franchise.

Pulled from one of SNK's pachinko franchises, Miu-Miu is perky Chinese kung-fu practitioner that is already reminiscent of previous KOF entry Li Xiangfei. We also get a new addition to the roster in Kukri who appears to possess a command over the manipulation of sand.

Be sure to check the next trailer below and feel free to share your thoughts on the Comments section below.


Overall impressions on Bloodborne

Format: PS4
Release date: 14/03/15
Online co-op: Yes
DLC: The Old Hunters additional content saw release in mid-November 2015

You can trust me to be late to a party. Its perhaps a trait I'm not to fond of but none the less exists. To be late to one of the PlayStation 4's defining titles and earliest exclusives, Bloodborne, is a situation all of my own making. I didn't let that put me off though and finally picking up a copy of the atmospheric RPG by renowned Japanese developer From Software, sat down and reasonable time with the gothic title set on one very bloody night of a hunt for various blood-craving beasts.

Perhaps a skillful evolution of developer From's famed franchise Dark Souls, Bloodborne sees significant changes in favour of a more aggressive and offense style of play. Rather than pensive progression with sword and shield, players will often find themselves dodging, sidestepping and dashing among foes in efforts to slay them before being made into a bloody mess. It certainly is initially a stark contrast to the playstyle of the Souls games but compliments the overall style and feel of Bloodborne. You can still feel highly skilled once you familiarise yourself with the new control scheme.

A change from riposting in the Souls games is the ability to carry a firearm in the character's left hand. This allows players to score a counter hit if the enemy is caught at the right time, leaving them open for a visceral attack (a strike that tears through the enemy's insides and does significant damage). It again rewards skillful play and timing, a risk/reward scenario that allows its bearer to either revel in a successful takedown or suffer the brunt of the opponent's attack. The ability to consume blood vials on the move to recover health further adds to the higher tempo the games progression brings.

Even in the grim world of Yarnham, things can look beautiful

Fundamentals aside, From is no such when it comes to the game's art design. Set in a fictional late-Victorian era gothic city named Yarnham, everything from the architecture to the weapon, creature and boss designs are fantastically detailed, dripping with both splendour and grotesqueness in equal. The interchangeable nature of the game's trick weapons is also neat, allowing players to adapt their play style to the situation at hand (adjusting a weapon's length, strength or secondary function all at the press of a button). Its use in mid-combat keeps things exciting, allowing players to explore new avenues whilst playing Bloodborne.

Those who want to take a break from the game proper can face one of the many Chalice dungeons accessible from The Hunter's Dream (the player's general hub area). These allow players to descend through randomly generated dungeons to reap additional blood echoes and items (proving very handy when you reach a point in the main game you are currently unable to traverse). It adds additionally content to the main game, a great idea that gives die-hard fans almost infinite trials to overcome.

Great night for a beast hunt indeed

Online co-op has been a part of From's Souls games since Demon's Souls released back on the PS3. Teaming up has thankfully been made easier in Bloodborne due to being able to set passwords, allowing friends online to more easily locate each other and assist with the many dangerous areas of Yarnham together.

If you can't tell by now I'm quite a fan of Bloodborne. It is true the developer From Software has found a formula with their more recent 'try hard, die more' action RPGs but when the atmosphere, feel and general gameplay are as strong and immersive as they are here, this player is pleased to continue experience the developers titles as long as they keep making them.

'Live by the Blood, Undone by the Blood' indeed...

If you've read this far thanks for taking the time to do so. If you have any thoughts about my general impressions of Bloodborne feel free to leave them in the Comments section below.